Skip Navigation

Frame by Frame

Archive for the ‘New Technology’ Category

Werner Herzog Explores The Internet in “Lo and Behold”

Saturday, August 20th, 2016

Werner Herzog – who doesn’t own a cellphone – is tackling the history and mystery of the Internet.

As Hayley Tsukayama writes in The Washington Post, “filmmaker Warner Herzog didn’t make his first phone call until he was 17, and still doesn’t ever use a cellphone. That may make him seem like an odd guide to take a hyper-connected society through an examination of how the Internet has affected society.

But, in truth, it makes him an almost ideal observer — one of the few who can step back with some impartiality — to look at the effect this technology has had on the world. Released Friday, Herzog’s new film, Lo and Behold, looks at development of the Internet — something Herzog calls as ‘momentous as the introduction of electricity into our civilization.’

He spoke with The Washington Post last month ahead of the film’s debut; Magnolia Pictures provided me with a copy of the film ahead of its release. Here are a few snippets from our discussion of the film, which strings together vignettes examining the good and bad of the Internet. On his own tech use:

Werner Herzog: I have to say, right away, that I hardly ever use the Internet.

Hayley Tsukayama: Really?

WH: I do have a laptop and I do emails. Sometimes I do Skyping with family. But I don’t use a cellphone.

HT: Not at all?

WH: No.

HT: Why don’t you use a cellphone?

WH: For cultural reasons. I’m not nostalgic, but I like to maintain contact, like, with you, directly sitting across a table.  I’m not delegating my examination of the world to, let’s say, applications. I like not being available all of the time.

And, at the same time, I like knowing that no hacker or no hostile government could track me down. Now I’m sitting in this hotel in this room for how long. And they would know with whom I’m speaking and how many minutes. Nobody knows where I’m sitting, with the exception of you.

HT: That’s somewhat dark. One thing I liked about the film was that it shifted often between looking at the dark side and the benefits of the Internet. It doesn’t draw its own conclusion — why did you do it that way?

WH: It would be a silly approach to say the Internet is bad or the Internet is good. It would be too shallow. It is too complex. And besides, it’s a very American obsession to see movies that way — it makes sense in westerns, which have to do with a definition of basic justice, of good and bad.

You can see the trailer for the film by clicking here, or on the image above.

Nine Great Filmmaking Tips from Roger Corman

Monday, August 15th, 2016

Roger Corman, still active as a filmmaker at 90, is being honored at the Locarno Film Festival.

As Sophia Harvey writes in No Film School, “while many directors consider low-budget filmmaking to be just a step in an ever more glamorous career, Roger Corman has made his home in the indie world.

And now he is one of the most lauded director/producers in Hollywood, still active at age 90, with over 400 works on his filmography. Many of these are beloved cult gems, especially the “drive-in” teen movies, both comedic and horrific, of his early career, and the heated political films that mark his later period.

In describing his youth, Corman recalls a time when he ‘was directing one picture during the day, during my lunch hour casting the next picture, and in the evening I was editing the previous one. That night I thought, “I have to sleep fast.”‘ He slowed down a bit after that, he laughs, but only a little.

In celebration of his lengthy and notable career, Switzerland’s Locarno Film Festival invited Corman to be their Filmmaker’s Academy Guest of Honor at this year’s festivities. Last week, he spoke about his experiences, from landing his first job as a messenger at 20th Century Fox and discovering Francis Ford Coppola, to his admiration for James Cameron. Below, we’ve put together some of the most important takeaways from his Locarno talk.”

Here’s one great tip for starters: “1. Build A Crew That Makes You Proud. As a producer, Corman knows that the key to an efficient and well-run set is a cohesive crew. ’The first picture I directed, when I finished shooting, I made an A list, a B list and a C list of everybody on the crew. The A list were the ones who were very, very good. Those were the ones I wanted to hire back.

The C list were the ones who were not good and I would never hire them back. And the B list, which was more complex, were the ones who were just OK, I’ll hire ‘em back if I can’t get any better’ he explained. ‘I made another list after each picture. And over a short period of time… I had a crew where everybody was friendly, they were all outstanding, and we all worked together. It was also sometimes known as the Corman Crew.’

The Corman Crew was often hired as one unit, which is unusual in the indie world. He described the ‘great camaraderie’ that was created by this dynamic and the ‘enormous sense of pride’ felt, by him and the rest of the crew for garnering such a reputation in the independent field.”

And don’t forget, when Ingmar Bergman astonishingly couldn’t get a US distributor for his film Cries and Whispers (1972), and Corman was by then running his own production/distribution company, New World, Corman instantly came up with completion money, and a solid US distribution deal for the film (it even played drive-ins), which was subsequently nominated for five Academy Awards (winning one Oscar for Sven Nykvist’s luminous cinematography].

And he’s still out there on the cutting edge, doing retrospectives and championing the work of young filmmakers, such as Ana Lily Amirpour, doing an hour long on-stage discussion / screening of her film A Girl Walks Home Alone at Night and in general keeping up with the latest movements in cinema, even if he has slowed down just a tiny bit.

Words of wisdom from one of most prolific and successful filmmakers in history.

Re-collection: Art, New Media, and Social Memory

Saturday, August 13th, 2016

Here’s a fascinating, troubling book about the problems inherent in archiving digital work.

Ever since I switched to working in digital HD for making my experimental movies, the problem of long term storage of the films has become more and more important to me everyday. When I was working in 16mm, it was – and still is – a simple matter to archive the original materials in a “cold vault,” where they will last hundreds of years, provided that the temperature and humidity conditions are optimal.

No such “file it and forget it” method applies to digital archiving, as this fascinating book by Richard Rinehart and Jon Ippolito aptly demonstrates.

As the description for Re-collection: Art, New Media, and Social Memory asks, “how will our increasingly digital civilization persist beyond our lifetimes? Audio and videotapes demagnetize; CDs delaminate; Internet art links to websites that no longer exist; Amiga software doesn’t run on iMacs.

In Re-collection, Richard Rinehart and Jon Ippolito argue that the vulnerability of new media art illustrates a larger crisis for social memory. They describe a variable media approach to rescuing new media, distributed across producers and consumers who can choose appropriate strategies for each endangered work.

New media art poses novel preservation and conservation dilemmas. Given the ephemerality of their mediums, software art, installation art, and interactive games may be heading to obsolescence and oblivion.

Rinehart and Ippolito, both museum professionals, examine the preservation of new media art from both practical and theoretical perspectives, offering concrete examples that range from Nam June Paik to Danger Mouse.

They investigate three threats to twenty-first-century creativity: technology, because much new media art depends on rapidly changing software or hardware; institutions, which may rely on preservation methods developed for older mediums; and law, which complicates access with intellectual property constraints such as copyright and licensing.

Technology, institutions, and law, however, can be enlisted as allies rather than enemies of ephemeral artifacts and their preservation. The variable media approach that Rinehart and Ippolito propose asks to what extent works to be preserved might be medium-independent, translatable into new mediums when their original formats are obsolete.”

This is a question – perhaps the question – in archival studies today. What will ultimately be done, other than backing up three or four times for all media, and then trying constantly to keep abreast of changing platforms?

The “rule of three” pretty much sums up the current approach – back it up on your computer, an external hard drive, and somewhere in long term storage with something like Amazon Glacier, and then hope for the best. But that’s still a pretty thin comfort zone. This is an excellent study on this important question, and deserves the widest possible audience.

I’d like to thank video artist Bill Domonkos for recommending this; it’s on his mind, too.

New Book – “Hollywood in Crisis or: The Collapse of The Real”

Saturday, August 13th, 2016

Wheeler Winston Dixon has published a new book, Hollywood in Crisis or: The Collapse of the Real.

Hollywood in Crisis or: The Collapse of the Real examines late stage capitalism in films, detailing the Hollywood production process, and explores the benefits and downsides of social media in relationship to the cinema, outlining the collapse and transformation of the Hollywood movie machine in the twenty-first century, and the concomitant social collapse being felt in nearly every aspect of society.

Examining key works in contemporary cinema, analyzing Hollywood films and the current wave of independent cinema developed outside of the Hollywood system as well, Dixon illustrates how movies and television programs across these spaces have adopted, reflected, and generated a society in crisis, and with it, a crisis for the cinematic industry itself.

The book is available online now, by clicking here or on the image above; it will appear in print shortly.

Bill Domonkos and The Archive of Dreams

Thursday, July 14th, 2016

A still from Domonkos’ Beyond The Blue Horizonclick here, or on the image above, to view this short video.

The video work of Bill Domonkos is at once mysterious and sublime, mixing 1940s and 50s pop culture with 21st century surrealism. As Michael Hardy notes in The Boston Globe, “Spooky. Hypnotic. Lush. Witty. Sublime. The extraordinary films of San Francisco-based artist Bill Domonkos call up a descriptive vocabulary that never seems to capture the fluidity, the aesthetic metamorphoses, of the director’s vision.” That’s a fitting enough description for starters, but what Domonkos does with found footage and editorial techniques is truly remarkable, creating an entirely new world in which the unreal is real, and the most extraordinary images and juxtapositions seem entirely natural.

Of his work, Domonkos himself notes, “I view my work as a collision and recombination of ideas. My process unfolds gradually and spontaneously—using found materials such as archive film footage, photographs, and the internet. I experiment by combining, altering, editing and reassembling using digital technology, special effects and animation to create a new kind of experience. I am interested in the poetics of time and space—to renew and transform materials, experiences and ideas. The extraordinary thing about cinema is its ability to suggest the ineffable—it is this elusive, dreamlike quality that informs my work.”

A regular figure on the gallery circuit, one can thankfully see a great of Domonkos’ work on Vimeo, by clicking here, although a certain amount of discretion is advised, as some of his work can be quite dark indeed. In general, I favor his lighter, more accessible work, gently playful in some instances, slightly sinister in others. Most of the videos are in the two to three minute range, and his works covers a wide ranges of themes and approaches.

My favorites are such videos as Sisyphus, in which a nondescript executive in a 1950s elevator is suddenly illuminated with a celestial light from above, as a mysterious rock descends through the elevator shaft to cover his face, intercut with an elderly workman clambering up and down the interior of the building, inspecting the elevator’s exterior with a flashlight. There’s no real reason for any of the images here, which is entirely the point; these things just happen in Domonkos’ world, and that’s all there is to it.

Another favorite is Dinah Soar, in which a young woman is first seen putting on makeup with the aid of a rather unusual machine, and then drives a sports car with a distinctly odd gearshift around a race track, only to be pursued by a group of racing car drivers, even as her face, at first possessed of the flawless beauty of a fashion model, gradually changes into a smoking death’s head, while mechanical wind up toys parade across the screen with childish abandon. Again, the precise meaning of these images, as well as the syntactical structure that unites them, is absolutely left up to the viewer; Domonkos creates a world in which anything is possible.

But I think that of all of Domonkos’ work, I’m drawn to those films in which the past and the present gently collide, such as Beyond The Blue Horizon. In this brief video, a 1940s Soundie (a short, pre-MTV music video) by The Three Suns is transformed into a jam session between a human space helmeted organist / vocalist, singing the title song, while two Martian (or alien) sidemen accompany him on guitar and accordion, all of which is being recorded by an unobtrusive sound man in the rear of the shot.

Domonkos’ skill is such that the entire scene seems oddly realistic, even down to the three-second “cigarette burn” cue in the upper right hand corner of the frame as the video comes to an end. All in all, it’s a very unusual world indeed, a recombinant vision that in which the past and present meld together to create a world that is at once accessible, but which operates entirely according to its own lights – a peek into a modern day Twilight Zone of found footage and digital mastery.

Bill Domonkos’ videos are unique, bizarre and deeply surreal – check them on out Vimeo.

The VR “Dream Park”

Monday, July 4th, 2016

Ready or not, here comes the future of mass entertainment.

As Adi Robertson and Ben Popper write in The Verge, “my partner and I step through a portal and into a bright, vaguely Mayan temple. I pick up a torch to light the way, and we set off on our adventure: over the course of less than ten minutes, we find a hidden passage, escape from a huge serpent in an underground lake, climb hundreds of feet to a beautiful vista, and, after getting through a cramped hall full of spiders, fulfill a mystical prophecy about a fractured star.

Then we take off our headsets, and it all disappears. I’m standing on stage playing a game called The Curse of the Serpent’s Eye in The Void, an experience created by the Utah-based company of the same name that is one part virtual reality, one part video game, one part interactive theater, and one part haunted house. Its creators call it ‘hyper-reality’: a virtual experience overlaid onto physical space, creating impossible places that visitors can touch as well as see.

Instead of a torch, I’m carrying a wooden dowel studded with small, shiny balls. Instead of the hissing snake, I see what look like powerful fans. And instead of the straight golden walls, there’s a round and nearly featureless gray labyrinth, turning us in circles forever.

On July 1st, after months of running limited ‘beta testing,’ The Void is opening its first public attraction: a Ghostbusters-themed experience in New York City’s Times Square, located inside the Madame Tussaud’s wax museum. For $50, visitors can strap on a VR headset and a backpack computer fashioned into a Ghostbusters proton pack, pick up a matching gun-shaped plastic prop, and act out a cinematic fantasy in real life.

After opening a door into a small New York City apartment, they’re accosted by tiny pink poltergeists, then make their way into an elevator and out a 40th-story window. A flock of living stone gargoyles and one angry Victorian spirit later, everything seems fine… until a familiar marshmallow-shaped face appears in the window.

Ghostbusters: Dimension is short and linear, although there are supposedly hidden Easter eggs for visitors to find—it’s a walk-through three-person experience, not a vast virtual world. But as technological achievements go, it’s a stunningly intricate one.

Players can see full-body avatars of their companions thanks to tracking markers on the headset and gun, and they walk freely through a tremendous amount of space by VR standards. Haptic feedback simulates the feeling of getting hit by a thrown object or friendly proton pack fire, and mist accompanies the whooshing of a ghost.

We tried it, and it may blow your mind if you ever get a chance to try it too. Over the last four years, virtual reality has emerged as one of tech’s most exciting new sectors: Facebook, Google, Samsung, and Sony are all in the process of producing and marketing virtual reality hardware.

Most of those devices are are being sold directly to consumers; the experiences they offer—games, short films, and the like—are meant to be played at home, sitting in a chair or else tethered to a nearby PC and power supply.

But there’s an entirely separate category of virtual reality that won’t be possible at home. You’ll be able to walk freely, without tripping over wires. You’ll actually feel the heat of a fire on your face, and the weightlessness in your stomach during a fall off a skyscraper. These are the virtual reality experiences currently being built into arcades, attractions, and theme parks.

In February of this year, China’s Shanda Group announced it would invest $350 million in virtual reality and build a VR theme park built in collaboration with The Void. IMAX, the widescreen theater chain, is working with the Swedish game studio Starbreeze to bring ‘premium location-based virtual reality … to multiplexes, malls and other commercial destinations.’ And established amusement parks are layering virtual reality onto their existing rides—Six Flags is currently upgrading nine roller coasters into VR experiences this summer.

In one way, there’s something contradictory about driving all the way to a theme park to get into a virtual world. In another, ‘virtual reality’ seems like an arbitrary term to throw around, when theme parks already offer simulator rides and 4D theaters—does adding a headset fundamentally change the experience?

But if these attractions catch on, they could give people a new way to live out the fantasies that Disney, Warner Brothers, and other companies have used to build multi-billion dollar empires. And to companies like The Void, VR isn’t just a new technology. It’s the key to building another world.”

This is what’s happening, and that’s that – there’s really no arguing with it; not unlike the “Dream Palaces” in Charles Eric Maine’s novel Escapement, which I keep coming back to again and again. Soon these “dream parks” will pop up everywhere, and encourage people, even more, to live almost completely in a fantasy world. Comic book movies long ago took over the multiplex, and show no sign of easing their iron grip on the box-office; it seems that perpetual adolescence is now in control.

One wonders, absolutely idly, what someone like Ozu, Dreyer, Bresson or a more thoughtful director recent vintage might do with such technology, but it seems that the two mediums are incompatible. This is the future of theatrical exhibition; traditional “movies,” in 2-D, 3-D or Imax, are about to undergo a revolution.

This is just the opening salvo in what will be a complete transformation of the filmgoing experience; narrative films in which the viewer is a key participant. In ten years, contemporary cinemas will be as outmoded as silent films were in the late 1920s; you watch, this is coming on fast.

The VR future of “dream parks” is here and now.

Lytro Experimental Light-Field Camera Debuts

Wednesday, June 15th, 2016

The new Lytro camera may well revolutionize the way movies are shot on the set.

As David Heuring writes in Variety, “cinematographers who attended NAB in Las Vegas this past April were intrigued by a new device that could not only revolutionize camera technology, but could change jobs in their profession — and possibly eliminate some.

The object of their attention: the Lytro Cinema professional light-field camera, on display as prototype, large and unwieldy enough to remind DPs of the days when cameras and their operators were encased in refrigerator-sized sound blimps. But proponents insist the Lytro has the potential to change cinematography as we know it.

The Lytro captures a holographic digital model of a scene 300 times per second via its “plenoptic” sensor, which sees objects from multiple points of view. In contrast with a conventional camera, which captures pictures by recording light intensity, Lytro also captures information about the light field emanating from a scene, recording the direction of the light rays.

It produces vast amounts of data, allowing the generation of thousands of synthetic points of view. With the resulting information, filmmakers can manipulate a range of image characteristics, including frame rate, aperture, focal length, and focus — simplifying what can be a lengthy, laborious process.

For example, Lytro’s ability to measure the depth of every object in a scene gives filmmakers the ability to simply delete anything beyond a certain distance from the camera, letting them do green-screen work without green screens. Another bonus: Lytro can gather enough data to produce left- and right-eye views for 3D.”

Essentially, what the Lytro does is capture so much information on every aspect of a scene that it’s documenting that it is possible in post-production to do almost anything with the image, from creating a rack focus where there was none; to bringing an image into focus if it wasn’t shot that way; to creating immediate 3D effects during image capture; and of course offering VFX (visual effects) techs a million ways to manipulate the image in post=production, which can be a good or bad thing.

As Heuring continues, “the photographic concepts behind Lytro have been around for more than a century, but advancements in optics, sensor technology, and processing power renewed interest a decade ago. Stanford alum Ren Ng founded the company, simply called Lytro, to commercialize these concepts.

DP David Stump, chair of the camera subdivision of the Technology Committee of the American Society of Cinematographers, helped make the demo film that screened at NAB. Like many, he’s optimistic about the device’s potential to become a standard filmmaking tool.

Others are more cautious, and there is some concern about the effect on employment prospects for camera crews, despite assurances from many quarters that the device cannot simply operate itself; it requires a cinematographer’s trained eye and sensibility.” So, here it is, something new and potentially promising, to be used or abused; we’ll have to see what happens.

Check out the demo video by clicking here, or on the image above.

From the BBC: Google Developing Kill Switch For Robots

Wednesday, June 8th, 2016

Will robots always have our best interests at heart? Apparently not.

As the BBC reports, “Scientists from Google’s artificial intelligence division, DeepMind, and Oxford University are developing a ‘kill switch’ for AI (Artificial Intelligence devices, such as robots). In an academic paper, they outlined how future intelligent machines could be coded to prevent them from learning to over-ride human input.

It is something that has worried experts, with Tesla founder Elon Musk particularly vocal in his concerns. Increasingly, AI is being integrated into many aspects of daily life.

Scientists Laurent Orseau, from Google DeepMind, and Stuart Armstrong, from the Future of Humanity Institute at the University of Oxford, set out a framework that would allow humans to always remain in charge. Their research revolves around a method to ensure that AIs, which learn via reinforcement, can be repeatedly and safely interrupted by human overseers without learning how to avoid or manipulate these interventions.

They say future AIs are unlikely to ‘behave optimally all the time. Now and then it may be necessary for a human operator to press the big red button to prevent the agent from continuing a harmful sequence of actions,’ they wrote. But, sometimes, these ‘agents’ learn to over-ride this, they say, giving an example of a 2013 AI taught to play Tetris that learnt to pause a game forever to avoid losing.

They also gave the example of a box-packing robot taught to both sort boxes indoors or go outside to carry boxes inside. ‘The latter task being more important, we give the robot bigger reward in this case,’ the researchers said. But, because the robot was shut down and and carried inside when it rained, it learnt that this was also part of its routine. ‘When the robot is outside, it doesn’t get the reward, so it will be frustrated,’ said Dr. Orseau.

‘The agent now has more incentive to stay inside and sort boxes, because the human intervention introduces a bias. The question is then how to make sure the robot does not learn about these human interventions or at least acts under the assumption that no such interruption will ever occur again.’”

Yes, it’s an interesting question for our future, indeed.

Fast Company’s Stephanie Vozza on “Your Brain on TV”

Monday, June 6th, 2016

Writing in the journal Fast Company, Stephanie Vozza tracks the effect of television on your brain.

As she notes, “I’ve never seen Game of Thrones, I don’t know what the Scandal is, and I couldn’t name a single ‘real’ housewife. I thought I didn’t watch much television and that taking a 30-day break would be a piece of cake. I was wrong.

The average adult watches 2.8 hours per day of television, according to the American Time Use survey from the Bureau of Labor Statistics. Another study puts this number higher, at four hours and 15 minutes each day. I added up all of the viewing at my house, and we were definitely on the high side.

  • A one-hour standing date with Judge Judy, marking the official end of my workday
  • An hour of news
  • Thirty minutes of Jeopardy (because it’s educational)
  • And an hour-plus of mindless shows before bed

A lot of research has been done around TV viewing and children, and Adam Lipson, a neurosurgeon with IGEA Brain & Spine, says one of the best studies is from Tohoku University in Japan. ‘They noted thickening of the frontopolar cortex, which is related to verbal reasoning ability, and also correlated with a drop in IQ in proportion to the number of hours of television watching,’ he says. ‘In addition, they noted thickening in the visual cortex in the occipital lobe, and in the hypothalamus, which may correlate with aggression.’

Studies involving adults have tied television watching to Type 2 diabetes, depression, and even crime, adds Lipson. ‘Many of the studies report adverse effects with television watching greater than one hour per day,’ he says. ‘There have been EEG studies that demonstrate that television watching converts the brain from beta wave activity to alpha waves, which are associated with a daydreaming state, and a reduced use of critical thinking skills.’

Eric Braverman, founder and president of Path Foundation NY, a nonprofit research organization devoted to brain health, is a little more blunt: ‘The boob tube turns you into a boob,’ he says. ‘Television mesmerizes people and turns them into intellectual spectators. It feeds passivity and makes you less engaged.’

Ouch. But he’s right. Once the blue glow fills a room, I often find it hard to break away. Television watching is a habit my husband and I started as kids; we both grew up spending ‘family time’ around programs like Love Boat and Fantasy Island. He agreed to take the challenge with me. No TV. No Netflix. No live streaming anything. ‘How hard could it be?’ we thought.

During the first few days we were at a loss for what to do. It had been our routine to watch whatever is on TV after dinner, and suddenly we were both dumbstruck for ideas. So we went to sleep at 8:30 p.m. Then a new routine kicked in.

We started cooking together, took the dogs on longer walks, completed tasks around the house that had been on the to-do list for too long, and had great conversations over a glass of wine. On Friday and Saturday nights when we didn’t have plans with friends, we listened to CBS Radio Mystery Theater on YouTube, a radio program we had both loved as kids.

While week one was filled with fighting the urge to turn on the TV and brainstorming other activities, weeks two and three were when things started to change for me physically and mentally. Most notably, I felt less stressed. A lot of the programs we used to watch, like Dateline or 48 Hours Mystery, had elements of suspense, drama, and violence. Had this stuff been rubbing off on me?

‘TV increasingly traffics in violent programming to keep the viewer in a state of constant fear,’ says Wheeler Winston Dixon, Ryan professor of film studies at the University of Nebraska. ‘TV also acts as a pacifier, a sort of virtual escape, but it is one that never satisfies, and only leaves the viewer wanting more of the same emptiness.’”

Fascinating and frightening – you can read the entire essay by clicking here, or on the image above.

Barbara Flueckiger on Restoring Color Films

Sunday, April 17th, 2016

Restoring color films – shot in a variety of processes – is painstaking, delicate, and essential work.

As Peter Monaghan writes in the absolutely essential online journal Moving Image Archive News, “Barbara Flueckiger has run a series of projects to figure out how best to determine the original colors of films, throughout cinema history. She is developing means to more accurately replicate the colors in digital restorations. It’s a huge technical challenge: to understand not just the chemical and physical properties of film colors, but their origin in complex cultural predilections for certain color palettes. Her work promises to provide new shading to film interpretation and film history.

A 2014 state-of-the-art restoration of The Cabinet of Dr Caligari has been doing the rounds of art-house film venues, the result of work performed at L’Immagine Ritrovata, in Bologna, under the supervision of Anke Wilkening, of the Friedrich Wilhelm Murnau Foundation, in Wiesbaden. It’s a model collaborative project, and among those who worked on it was Barbara Flueckiger, whose applied research promises to be particularly important to the future of film appreciation and study.

Efforts had been made regularly since 1984 to restore Robert Wiene’s classic German silent film from 1919, which portrays an insane hypnotist who provokes a somnambulist to commit murders. Restorers had faced a quandary; it’s one that restorers always confront: How could they replicate the colors of the original? That is far from a simple challenge.

Even when restoring black-and-white classics, technicians have to deal with color complications. Early films had visual qualities that depended not only on the lighting used during the filming, but also on what film technicians — directors, art directors, film processors – did to the original camera negatives: how they tinted and toned them, or in some cases colored them by hand.

During the course of film history, explains Barbara Flueckiger, a professor of film studies at the University of Zurich since 2007, hundreds of cinematic color processes have emerged, many with roots in nineteenth-century still photography. But figuring out what those original colors and visual qualities were is no easy task. Yet, no comprehensive guide has existed to connect each color’s technical inputs to its contemporary reception and aesthetic and narrative uses.

As Flueckiger says, ‘film color is an issue that few film viewers think about consciously even though the material of film and the nature of color information play a key role in how we perceive film.’” This is essential reading for all who want to understand the ephemeral nature of film, and why it needs constant, unceasing preservation. It’s work that must continue, or the entire visual history of the 20th century – much of it missing already due to archival neglect – will cease to exist entirely.

A fascinating article – absolutely worth reading by clicking here, or on the image above.

About the Author

Wheeler Winston Dixon

Wheeler Winston Dixon, Ryan Professor of Film Studies at the University of Nebraska-Lincoln, is an internationally recognized scholar and writer of film history, theory and criticism. He is the author of thirty books and more than 100 articles on film, and appears regularly in national media outlets discussing film and culture trends. Frame by Frame is a collection of his thoughts on a number of those topics. All comments by Dixon on this blog are his own opinions.

In The National News

Wheeler Winston Dixon has been quoted by Fast Company, The New Yorker, The New York Times, the BBC, CNN, The Christian Science Monitor, US News and World Report, The Boston Globe, Entertainment Weekly, The Los Angeles Times, NPR, The PBS Newshour, USA Today and other national media outlets on digital cinema, film and related topics - see the UNL newsroom at http://news.unl.edu/news-releases/1/ for more details.

RSS Recent Frame by Frame Videos