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Werner Herzog Explores The Internet in “Lo and Behold”

Saturday, August 20th, 2016

Werner Herzog – who doesn’t own a cellphone – is tackling the history and mystery of the Internet.

As Hayley Tsukayama writes in The Washington Post, “filmmaker Warner Herzog didn’t make his first phone call until he was 17, and still doesn’t ever use a cellphone. That may make him seem like an odd guide to take a hyper-connected society through an examination of how the Internet has affected society.

But, in truth, it makes him an almost ideal observer — one of the few who can step back with some impartiality — to look at the effect this technology has had on the world. Released Friday, Herzog’s new film, Lo and Behold, looks at development of the Internet — something Herzog calls as ‘momentous as the introduction of electricity into our civilization.’

He spoke with The Washington Post last month ahead of the film’s debut; Magnolia Pictures provided me with a copy of the film ahead of its release. Here are a few snippets from our discussion of the film, which strings together vignettes examining the good and bad of the Internet. On his own tech use:

Werner Herzog: I have to say, right away, that I hardly ever use the Internet.

Hayley Tsukayama: Really?

WH: I do have a laptop and I do emails. Sometimes I do Skyping with family. But I don’t use a cellphone.

HT: Not at all?

WH: No.

HT: Why don’t you use a cellphone?

WH: For cultural reasons. I’m not nostalgic, but I like to maintain contact, like, with you, directly sitting across a table.  I’m not delegating my examination of the world to, let’s say, applications. I like not being available all of the time.

And, at the same time, I like knowing that no hacker or no hostile government could track me down. Now I’m sitting in this hotel in this room for how long. And they would know with whom I’m speaking and how many minutes. Nobody knows where I’m sitting, with the exception of you.

HT: That’s somewhat dark. One thing I liked about the film was that it shifted often between looking at the dark side and the benefits of the Internet. It doesn’t draw its own conclusion — why did you do it that way?

WH: It would be a silly approach to say the Internet is bad or the Internet is good. It would be too shallow. It is too complex. And besides, it’s a very American obsession to see movies that way — it makes sense in westerns, which have to do with a definition of basic justice, of good and bad.

You can see the trailer for the film by clicking here, or on the image above.

Nine Great Filmmaking Tips from Roger Corman

Monday, August 15th, 2016

Roger Corman, still active as a filmmaker at 90, is being honored at the Locarno Film Festival.

As Sophia Harvey writes in No Film School, “while many directors consider low-budget filmmaking to be just a step in an ever more glamorous career, Roger Corman has made his home in the indie world.

And now he is one of the most lauded director/producers in Hollywood, still active at age 90, with over 400 works on his filmography. Many of these are beloved cult gems, especially the “drive-in” teen movies, both comedic and horrific, of his early career, and the heated political films that mark his later period.

In describing his youth, Corman recalls a time when he ‘was directing one picture during the day, during my lunch hour casting the next picture, and in the evening I was editing the previous one. That night I thought, “I have to sleep fast.”‘ He slowed down a bit after that, he laughs, but only a little.

In celebration of his lengthy and notable career, Switzerland’s Locarno Film Festival invited Corman to be their Filmmaker’s Academy Guest of Honor at this year’s festivities. Last week, he spoke about his experiences, from landing his first job as a messenger at 20th Century Fox and discovering Francis Ford Coppola, to his admiration for James Cameron. Below, we’ve put together some of the most important takeaways from his Locarno talk.”

Here’s one great tip for starters: “1. Build A Crew That Makes You Proud. As a producer, Corman knows that the key to an efficient and well-run set is a cohesive crew. ’The first picture I directed, when I finished shooting, I made an A list, a B list and a C list of everybody on the crew. The A list were the ones who were very, very good. Those were the ones I wanted to hire back.

The C list were the ones who were not good and I would never hire them back. And the B list, which was more complex, were the ones who were just OK, I’ll hire ‘em back if I can’t get any better’ he explained. ‘I made another list after each picture. And over a short period of time… I had a crew where everybody was friendly, they were all outstanding, and we all worked together. It was also sometimes known as the Corman Crew.’

The Corman Crew was often hired as one unit, which is unusual in the indie world. He described the ‘great camaraderie’ that was created by this dynamic and the ‘enormous sense of pride’ felt, by him and the rest of the crew for garnering such a reputation in the independent field.”

And don’t forget, when Ingmar Bergman astonishingly couldn’t get a US distributor for his film Cries and Whispers (1972), and Corman was by then running his own production/distribution company, New World, Corman instantly came up with completion money, and a solid US distribution deal for the film (it even played drive-ins), which was subsequently nominated for five Academy Awards (winning one Oscar for Sven Nykvist’s luminous cinematography].

And he’s still out there on the cutting edge, doing retrospectives and championing the work of young filmmakers, such as Ana Lily Amirpour, doing an hour long on-stage discussion / screening of her film A Girl Walks Home Alone at Night and in general keeping up with the latest movements in cinema, even if he has slowed down just a tiny bit.

Words of wisdom from one of most prolific and successful filmmakers in history.

New Book – “Hollywood in Crisis or: The Collapse of The Real”

Saturday, August 13th, 2016

Wheeler Winston Dixon has published a new book, Hollywood in Crisis or: The Collapse of the Real.

Hollywood in Crisis or: The Collapse of the Real examines late stage capitalism in films, detailing the Hollywood production process, and explores the benefits and downsides of social media in relationship to the cinema, outlining the collapse and transformation of the Hollywood movie machine in the twenty-first century, and the concomitant social collapse being felt in nearly every aspect of society.

Examining key works in contemporary cinema, analyzing Hollywood films and the current wave of independent cinema developed outside of the Hollywood system as well, Dixon illustrates how movies and television programs across these spaces have adopted, reflected, and generated a society in crisis, and with it, a crisis for the cinematic industry itself.

The book is available online now, by clicking here or on the image above; it will appear in print shortly.

New Article: “It’s All About Relationships” – An Interview with Peter Medak

Thursday, August 11th, 2016

I have a new article out today – a career interview with director Peter Medak in QRFV.

As I write in my introduction to the interview, “by his own admission, Peter Medak has had a very unusual career as a director. Forced to leave his homeland at the age of 18 during the Hungarian Revolution, leaving his parents behind in the process, Medak fled to London, then a welcoming haven for emigrants, and began a film career from the absolute bottom rung of the business, eventually working his way up to his first film as a director, Negatives, in 1968.

Along the way, he had a lot of good luck, and made many connections within the film business that were of great value to him later – and still are today – but after the critical and commercial success of arguably his most famous film, The Ruling Class (1972), for which Peter O’Toole was nominated for an Academy Award for Best Actor, Medak made the great mistake of doing a favor for his friend, the actor Peter Sellers, by agreeing to undertake the direction of Ghost in The Noonday Sun (1973), a film which soon ran aground due to Sellers’ capricious demands and the interference of his friend, the British comic Spike Milligan.

Completed but immediately shelved by the studio, the blame for Ghost in The Noonday Sun’s failure fell, unfairly, on Medak, who suddenly found himself going from “hot” to “not” status almost overnight, beginning a long period of working on films that he didn’t really believe in to pay the rent, until he managed to break the losing streak with the ghost story The Changeling, starring George C. Scott and Trish Van Devere, and more spectacularly with The Krays (1990) and Let Him Have It (1991), two films in which Medak finally had a free hand.

But even when he worked in television, Medak’s visual style and his skill with actors always shines through, and as we both agreed during this interview, there’s nothing wrong with working on an episode of a series like Breaking Bad – “Peekaboo,” in 2009 – and Medak continues to be active to the present day, and is now working on a documentary of sorts on the film that almost ended his career, with The Ghost of Peter Sellers, a work in progress which reunites the surviving cast members of that memorable debacle for a fascinating “what went wrong?” trip down memory lane.”

What followed was a fascinating and frank interview with a gifted filmmaker; I hope you get a chance to read the article, which is unfortunately behind a paywall. But you should be able to gain access easily enough through many of the online databases that UNL subscribes to, and I hope you’ll take a moment to read the really amazing adventures of this uncompromising artist – who suffered through a difficult time, and came out the other end with two stunningly successful films.

I’m glad I got a chance to talk to Peter – it’s great stuff.

Matthew Rosza on Fan Culture and Suicide Club

Wednesday, August 10th, 2016

Here’s a brilliant piece by Matthew Rosza from Salon on Comic-Con and fan based movie culture.

As Rosza writes, in part, “it’s easy to roll your eyes at the Suicide Squad petition. In case you’ve been lucky enough to miss the news, fans of the new movie Suicide Squad have created an online movement to shut down aggregation site Rotten Tomatoes for posting predominantly negative reviews of their beloved film. Cue the inevitable jokes about how nerds need to get a life.

Is it really that simple, though? Over the past few years, it’s become increasingly clear that fans of pop culture properties — whether movies, TV shows, books, video games, or anything else — don’t merely view them as forms of entertainment, or themselves as consumers of said media . . .

The underlying logic is fundamentally irrational: Because they’ve financially supported these industries their whole lives and received an embarrassing social stigma for doing so, these industries owe them. While being a fan gives you a legitimate emotional connection, the underlying relationship is still that of consumer with product.

Any loyalty that a fan feels is a personal choice about how to invest time and money; any choice made by a producer, from corporations to individuals, is done to promote their own self-interest. Because that involves appealing to as broad an audience as possible, this means ignoring some fans who insist on exclusivist attitudes.

What can be done about this? More than anything else, we need to change the conversation that we’re having about pop culture in general. For better or worse, the fact that an entire generation holds pop culture on such a pedestal means that the cultural has become political.

As a result, when a disproportionately large number of movies, TV shows, video games, and books feature white, straight and male characters at the expense of other groups, this is an inherently political act (deliberately or otherwise) and needs to be confronted . . . [and] conversely, it is terribly disheartening when the producers of entertainment refuse to recognize the cultural power they wield and utilize it in an inclusive way . . .

While it’s important  . . . to stand up to problematic trends and tropes in cultural products, we still need to remember that they are ultimately just that — products. There is a great deal to be said about a society that loves its popular culture so fervently that they will turn them into platforms on which greater social justice causes are fought.

For right now, though, it behooves all of us to take a step back and recognize that there is an air of entitlement which makes all of this possible, and none of us look good so long as it remains unaddressed.”

Where Do Dead Scripts Go When They Refuse to Die?

Sunday, July 24th, 2016

Listen to what Perrin Chiles, the CEO of Adaptive Studios, has to say about his business model.

As Alexandra Alter and Brooks Barnes write in The New York Times, “‘We’re basically rummaging through studio trash for stuff that’s been discarded,’ said Perrin Chiles, a founding partner and chief executive of Adaptive Studios. Mr. Chiles is exaggerating only slightly.

Hollywood movie studios are renowned for buying up scripts that never see the light of day. They are warehoused for years, even decades. Four years ago, Mr. Chiles founded Adaptive to go Dumpster-diving through these neglected screenplays, searching for the best of the worst. Adaptive turns the scripts into novels — which it then adapts into films or TV shows.

‘We want the stuff where you have lost all hope,’ Mr. Chiles said. ‘We will take the crumbs off anyone’s table.’ One executive’s crumbs can be another’s all-you-can-eat buffet, apparently. Adaptive has acquired 50 scripts, 25 from Miramax, and the rest from other studios, agencies and production companies. (Mr. Chiles declined to say what Adaptive pays for bundles of scripts.)

Through its publishing arm, Adaptive Books, the company has released a dozen books and plans to publish 18 more over the next year and a half. The novels include Pasta Wars, a romantic comedy for foodies; The Silence of Six, a teenage technology thriller; and DC Trip, Sara Benincasa’s raunchy adult comedy about a high school trip to Washington that goes horribly wrong. Eight of the books are in development for film and television.

Adaptive is producing some projects on its own, like Bleeding Earth, a postapocalyptic young-adult novel that is being turned into a low-budget indie horror movie, and Coin Heist, made for less than $5 million. Others have been picked up by outside producers, including an adaptation of Air, a young-adult novel by Ryan Gattis, which the musician-turned-producer John Legend has signed on to produce. Budgets range from indie (a few million dollars) to midrange ($40 million or more).”

Hey – why not? Sounds like an interesting approach to the business – perhaps it’s the best scripts that don’t get made, which would make this an excellent strategy, with budgets in the Jason Blum / Blumhouse range of roughly $3 million per film – that’s my guess, no matter what it says in the story. It’s outlaw filmmaking all over again – like The Asylum, American International Pictures, or Blumhouse – giving audiences what the majors won’t.

The best of luck to Adaptive Studios – and what a perfect name for the company!

Wonder Woman Trailer Drops at Comic-Con

Saturday, July 23rd, 2016

The new Wonder Woman trailer just premiered at Comic-Con.

As Eliana Dockterman writes in Time Magazine, “The first Wonder Woman trailer premiered exclusively at San Diego Comic-Con on Saturday. The movie looks like it will deliver on female empowerment. In the trailer, Wonder Woman (Gal Gadot) finds a passed out Steve Trevor (Chris Pine) on the beach. ‘You’re a man?’ the warrior who has never seen the opposite sex before asks.

We see shots of Wonder Woman carrying a sword in a ballgown, fighting on horseback, blocking bullets in the World War I trenches with her shield and wielding her golden lasso of truth. Hammering home the message that Diana Prince is an independent woman, when Steve Trevor tells her, ‘I can’t let you do this,’ she replies: ‘What I do is not up to you.’

‘I wanted to portray this character in a way that everyone could relate too. Not only girls, not only boys, but men and women too,’ said Gal Gadot. ‘The world needs love and forgiveness in such a huge way. It’s not about who’s right anymore,’ director Patty Jenkins said during the panel. ‘We need heroes who are strong enough to be loving and forgiving . . . That’s what Wonder Woman in particular stands for.’”

With Patty Jenkins directing, there’s some hope for this, and the trailer looks like a typically loud and action packed comic book movie film, but on the poster for the film, Will Brooker perceptively noted in another article in Time by Raisa Bruner on the film that “I have not yet found a single male superhero poster that cuts his head off and focuses solely on body” – a sharp comment indeed.

Since the world is currently ruled by comic book films, it’s good that Jenkins and Gadot got a chance to compete in the big-budget arena, but just from the trailer, it seems like the film amps up the love relationship between Diana Prince and Steve Trevor over all the other plot elements, and somehow, I just don’t think it will be as solidly grounded as Lauren Montgomery’s 2009 animated Wonder Woman feature film – but then, that had a minuscule budget, and went straight to DVD.

Here, there’s more than $150 million at stake, just in getting the film to the screen, to say nothing of promotional and DCP “print” costs, as well as other exhibition expenses. But it has to be better than Batman v. Superman: Dawn of Justice, though that’s setting the bar very low indeed. And Gal Gadot was the best thing about that film, so I hope this turns out as well as it possibly can, for all concerned.

For, as Raisa Bruner notes, “‘Power. Grace. Wisdom. Wonder,’ reads the stripped-down poster, which features a striking silhouette of Gadot against a fiery sky. Her iconic costume has gotten an update — they added knee guards and dropped the traditionally spangled tiny blue bottoms in favor of a simpler skirt, doubling down on the Amazonian origins of the character — but it’s the glinting sword in her hand that makes the strongest point. The takeaway? You don’t want to mess with this woman.”

It’s way overdue – should have happened decades ago – but at least now it’s here.

Bill Domonkos and The Archive of Dreams

Thursday, July 14th, 2016

A still from Domonkos’ Beyond The Blue Horizonclick here, or on the image above, to view this short video.

The video work of Bill Domonkos is at once mysterious and sublime, mixing 1940s and 50s pop culture with 21st century surrealism. As Michael Hardy notes in The Boston Globe, “Spooky. Hypnotic. Lush. Witty. Sublime. The extraordinary films of San Francisco-based artist Bill Domonkos call up a descriptive vocabulary that never seems to capture the fluidity, the aesthetic metamorphoses, of the director’s vision.” That’s a fitting enough description for starters, but what Domonkos does with found footage and editorial techniques is truly remarkable, creating an entirely new world in which the unreal is real, and the most extraordinary images and juxtapositions seem entirely natural.

Of his work, Domonkos himself notes, “I view my work as a collision and recombination of ideas. My process unfolds gradually and spontaneously—using found materials such as archive film footage, photographs, and the internet. I experiment by combining, altering, editing and reassembling using digital technology, special effects and animation to create a new kind of experience. I am interested in the poetics of time and space—to renew and transform materials, experiences and ideas. The extraordinary thing about cinema is its ability to suggest the ineffable—it is this elusive, dreamlike quality that informs my work.”

A regular figure on the gallery circuit, one can thankfully see a great of Domonkos’ work on Vimeo, by clicking here, although a certain amount of discretion is advised, as some of his work can be quite dark indeed. In general, I favor his lighter, more accessible work, gently playful in some instances, slightly sinister in others. Most of the videos are in the two to three minute range, and his works covers a wide ranges of themes and approaches.

My favorites are such videos as Sisyphus, in which a nondescript executive in a 1950s elevator is suddenly illuminated with a celestial light from above, as a mysterious rock descends through the elevator shaft to cover his face, intercut with an elderly workman clambering up and down the interior of the building, inspecting the elevator’s exterior with a flashlight. There’s no real reason for any of the images here, which is entirely the point; these things just happen in Domonkos’ world, and that’s all there is to it.

Another favorite is Dinah Soar, in which a young woman is first seen putting on makeup with the aid of a rather unusual machine, and then drives a sports car with a distinctly odd gearshift around a race track, only to be pursued by a group of racing car drivers, even as her face, at first possessed of the flawless beauty of a fashion model, gradually changes into a smoking death’s head, while mechanical wind up toys parade across the screen with childish abandon. Again, the precise meaning of these images, as well as the syntactical structure that unites them, is absolutely left up to the viewer; Domonkos creates a world in which anything is possible.

But I think that of all of Domonkos’ work, I’m drawn to those films in which the past and the present gently collide, such as Beyond The Blue Horizon. In this brief video, a 1940s Soundie (a short, pre-MTV music video) by The Three Suns is transformed into a jam session between a human space helmeted organist / vocalist, singing the title song, while two Martian (or alien) sidemen accompany him on guitar and accordion, all of which is being recorded by an unobtrusive sound man in the rear of the shot.

Domonkos’ skill is such that the entire scene seems oddly realistic, even down to the three-second “cigarette burn” cue in the upper right hand corner of the frame as the video comes to an end. All in all, it’s a very unusual world indeed, a recombinant vision that in which the past and present meld together to create a world that is at once accessible, but which operates entirely according to its own lights – a peek into a modern day Twilight Zone of found footage and digital mastery.

Bill Domonkos’ videos are unique, bizarre and deeply surreal – check them on out Vimeo.

The VR “Dream Park”

Monday, July 4th, 2016

Ready or not, here comes the future of mass entertainment.

As Adi Robertson and Ben Popper write in The Verge, “my partner and I step through a portal and into a bright, vaguely Mayan temple. I pick up a torch to light the way, and we set off on our adventure: over the course of less than ten minutes, we find a hidden passage, escape from a huge serpent in an underground lake, climb hundreds of feet to a beautiful vista, and, after getting through a cramped hall full of spiders, fulfill a mystical prophecy about a fractured star.

Then we take off our headsets, and it all disappears. I’m standing on stage playing a game called The Curse of the Serpent’s Eye in The Void, an experience created by the Utah-based company of the same name that is one part virtual reality, one part video game, one part interactive theater, and one part haunted house. Its creators call it ‘hyper-reality’: a virtual experience overlaid onto physical space, creating impossible places that visitors can touch as well as see.

Instead of a torch, I’m carrying a wooden dowel studded with small, shiny balls. Instead of the hissing snake, I see what look like powerful fans. And instead of the straight golden walls, there’s a round and nearly featureless gray labyrinth, turning us in circles forever.

On July 1st, after months of running limited ‘beta testing,’ The Void is opening its first public attraction: a Ghostbusters-themed experience in New York City’s Times Square, located inside the Madame Tussaud’s wax museum. For $50, visitors can strap on a VR headset and a backpack computer fashioned into a Ghostbusters proton pack, pick up a matching gun-shaped plastic prop, and act out a cinematic fantasy in real life.

After opening a door into a small New York City apartment, they’re accosted by tiny pink poltergeists, then make their way into an elevator and out a 40th-story window. A flock of living stone gargoyles and one angry Victorian spirit later, everything seems fine… until a familiar marshmallow-shaped face appears in the window.

Ghostbusters: Dimension is short and linear, although there are supposedly hidden Easter eggs for visitors to find—it’s a walk-through three-person experience, not a vast virtual world. But as technological achievements go, it’s a stunningly intricate one.

Players can see full-body avatars of their companions thanks to tracking markers on the headset and gun, and they walk freely through a tremendous amount of space by VR standards. Haptic feedback simulates the feeling of getting hit by a thrown object or friendly proton pack fire, and mist accompanies the whooshing of a ghost.

We tried it, and it may blow your mind if you ever get a chance to try it too. Over the last four years, virtual reality has emerged as one of tech’s most exciting new sectors: Facebook, Google, Samsung, and Sony are all in the process of producing and marketing virtual reality hardware.

Most of those devices are are being sold directly to consumers; the experiences they offer—games, short films, and the like—are meant to be played at home, sitting in a chair or else tethered to a nearby PC and power supply.

But there’s an entirely separate category of virtual reality that won’t be possible at home. You’ll be able to walk freely, without tripping over wires. You’ll actually feel the heat of a fire on your face, and the weightlessness in your stomach during a fall off a skyscraper. These are the virtual reality experiences currently being built into arcades, attractions, and theme parks.

In February of this year, China’s Shanda Group announced it would invest $350 million in virtual reality and build a VR theme park built in collaboration with The Void. IMAX, the widescreen theater chain, is working with the Swedish game studio Starbreeze to bring ‘premium location-based virtual reality … to multiplexes, malls and other commercial destinations.’ And established amusement parks are layering virtual reality onto their existing rides—Six Flags is currently upgrading nine roller coasters into VR experiences this summer.

In one way, there’s something contradictory about driving all the way to a theme park to get into a virtual world. In another, ‘virtual reality’ seems like an arbitrary term to throw around, when theme parks already offer simulator rides and 4D theaters—does adding a headset fundamentally change the experience?

But if these attractions catch on, they could give people a new way to live out the fantasies that Disney, Warner Brothers, and other companies have used to build multi-billion dollar empires. And to companies like The Void, VR isn’t just a new technology. It’s the key to building another world.”

This is what’s happening, and that’s that – there’s really no arguing with it; not unlike the “Dream Palaces” in Charles Eric Maine’s novel Escapement, which I keep coming back to again and again. Soon these “dream parks” will pop up everywhere, and encourage people, even more, to live almost completely in a fantasy world. Comic book movies long ago took over the multiplex, and show no sign of easing their iron grip on the box-office; it seems that perpetual adolescence is now in control.

One wonders, absolutely idly, what someone like Ozu, Dreyer, Bresson or a more thoughtful director recent vintage might do with such technology, but it seems that the two mediums are incompatible. This is the future of theatrical exhibition; traditional “movies,” in 2-D, 3-D or Imax, are about to undergo a revolution.

This is just the opening salvo in what will be a complete transformation of the filmgoing experience; narrative films in which the viewer is a key participant. In ten years, contemporary cinemas will be as outmoded as silent films were in the late 1920s; you watch, this is coming on fast.

The VR future of “dream parks” is here and now.

And Speaking of Killer Computers . . .

Wednesday, June 8th, 2016

Herman Hoffman’s 1957 film The Invisible Boy is a forgotten look at a possible AI future.

As Wikipedia notes, “The Invisible Boy is a 1957 American science fiction film from Metro-Goldwyn Mayer, produced by Nicholas Nayfack, directed by Herman Hoffman, and starring Richard Eyer and Philip Abbott. It is the second film appearance of Robby the Robot, the science fiction character in Forbidden Planet (1956), also released by Metro-Goldwyn-Mayer.

The Invisible Boy is a mixture of lighthearted playfulness and menacing evil. As it begins, ten-year-old Timmie Merinoe (Eyer) seems only to want a playmate. After he is mysteriously invested with superior intelligence, he reassembles a robot that his father and other scientists had been ready to discard as unrepairable junk. No one pays much attention to the robot, named Robby, after Timmie gets it operating again, until Timmie’s mother becomes angry when her son is taken aloft by a huge powered kite that Robby has built at Timmie’s urging.

When Timmie expresses a wish to be able to play without being observed by his parents, Robby, with the aid of a supercomputer, makes him invisible. At first Timmie uses his invisibility to play simple pranks on his parents and others, but the mood soon changes, when it becomes clear that the supercomputer is evil and intends to take over the world using a military satellite.”

It sounds rather bizarre, and it is; cheaply produced on a budget of less than $400,000, the film grossed almost a million dollars at the box-office, a respectable return for a film of the late 1950s. Unlike Forbidden Planet, which was lavishly produced, this is clearly a “cash in” project, designed primarily to exploit the pop culture popularity of Robby the Robot. But surprisingly, Robby takes a back seat in film’s narrative to the omniscient and dictatorial computer pictured above, which hopes to gain world domination using the robot as its tool.

It’s not a successful film by any means, and only sporadically comes alive, particularly in the scenes between the robot and the computer, which clandestinely programs the robot to obey its commands. Still, the moody, atmospheric black and white cinematography, no doubt dictated by budgetary concerns, nevertheless works to make the film a sort of sci-fi noir, once the requisite “humor” of the first half of the film is thankfully abandoned.

As Bruce Eder wrote of the film, “it’s very difficult to say whether The Invisible Boy is a good movie or not — mostly because it’s such a strange picture, weirdly (and, at times, self-consciously) campy, and yet amazingly knowing, sophisticated, and even compelling in some of its scientific conceits, especially for a 1957 movie.

What can one say, in any reasonably coherent review, about a movie that is a space fiction and time-travel story, but also a kids’ adventure story; a yarn about a mischief-making boy, and a meditation on the dangers of science (and, especially, artificial intellegence) outstripping man’s ability to control or understand it . . .

On the one hand, [The Invisible Boy] is about a super-computer planning to take over the world — on the other, it’s about a 10-year-old who keeps getting spanked for misbehaving and wants to make himself invisible so he can have more unsupervised fun; sort of Booth Tarkington meets Ray Bradbury and Arthur C. Clarke (with a little bit of Robert A. Heinlein thrown in).

In all, it’s not a great, or even a very good movie — the black-and-white production often looks cheap, and this was very obviously filmed in a hurry, as it looks like a lot of first takes were used. But in its own low-budget way, it is a fascinating pop-culture artifact of its time. And it is a lot of fun, just as a notion for a science fiction/adventure film, with a very dark side to the serious component of the plot.”

In short, The Invisible Boy is a deeply odd film that’s certainly worth a look; you can get it on DVD as an extra with the deluxe “box” version of Forbidden Planet (it has yet to be released as a stand-alone project); and you can view the trailer for the film by clicking here, or on the image above. But you should definitely give it a look as, as Eder puts it, “a fascinating pop-culture artifact of its time.” It’s certainly that – and much more.

Another cinematic oddity that holds a claim on the memory of those who have seen it – it’s your turn now.

About the Author

Wheeler Winston Dixon

Wheeler Winston Dixon, Ryan Professor of Film Studies at the University of Nebraska-Lincoln, is an internationally recognized scholar and writer of film history, theory and criticism. He is the author of thirty books and more than 100 articles on film, and appears regularly in national media outlets discussing film and culture trends. Frame by Frame is a collection of his thoughts on a number of those topics. All comments by Dixon on this blog are his own opinions.

In The National News

Wheeler Winston Dixon has been quoted by Fast Company, The New Yorker, The New York Times, the BBC, CNN, The Christian Science Monitor, US News and World Report, The Boston Globe, Entertainment Weekly, The Los Angeles Times, NPR, The PBS Newshour, USA Today and other national media outlets on digital cinema, film and related topics - see the UNL newsroom at http://news.unl.edu/news-releases/1/ for more details.

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