Wally Wood was one of the most talented comic artists of all time – and he left behind this invaluable guide to designing shots for maximum impact with speed and efficiency. Anne Lukeman and some of her friends put together this brief tutorial on the 22 shots, how they’re designed, and what they accomplish.
As Wikipedia notes, “Wood struggled to be as efficient as possible in the often low-paying comics industry. Over time he created a series of layout techniques sketched on pieces of paper which he taped up near his drawing table. These ‘visual notes,’ collected on three pages, reminded Wood (and select assistants he showed the pages to) of various layouts and compositional techniques to keep his pages dynamic and interesting . . .
Around 1981, Wood’s ex-assistant Larry Hama, by then an editor at Marvel Comics, pasted up photocopies of Wood’s drawings on a single page, which Hama titled ‘Wally Wood’s 22 Panels That Always Work!!’ (It was subtitled, ‘Or some interesting ways to get some variety into those boring panels where some dumb writer has a bunch of lame characters sitting around and talking for page after page!’)
Hama left out 2 of the original 24 panels as his photocopies were too faint to make out some of the lightest sketches. Hama distributed Wood’s ‘elegantly simple primer to basic storytelling’ to artists in the Marvel bullpen, who in turn passed them on to their friends and associates. Eventually, ‘22 Panels’ made the rounds of just about every cartoonist or aspiring comic book artist in the industry and achieved its own iconic status.”
While these shots are designed for comic books and graphic novels, they have a nice film noir feel, and can easily be seen as setups used in numerous comic book films today. Wood’s no-nonsense design template has been handily transferred to live action by Lukeman, with live action figures demonstrating the usefulness of the various designs. As has been pointed out, the acting here is minimal, but as a tutorial, this is an extremely useful tool for both filmmakers and artists.